Zombie Last Castle 3

Zombie Last Castle 3

The Zombie Last Castle fight continues with its third episode! In the new episode, the zombies coming in waves are much stronger! That's why we recommend you to play the game in 2 or 3 player modes. If you are playing the game in 1 player mode, do not hit the newly added medic characters and get support from them! In this way, your base will be able to survive for a longer time. Don't forget to use the newly added spider web defense system as well. If you can survive a total of 10 waves, you win the game!

Gameplay Overview for Zombie Last Castle 3

Player 1:
Move: "W,A,S,D"
Switch Gun: "Q"
Go in/out Base: "E"

Player 2:
Move: "ARROW KEYS"
Switch Gun: "."
Go in/out Base: "L"

Player 3:
Move: "Y,G,H,L"
Switch Gun: "T"
Go in/out Base: "U"

P.S: Use "MOUSE" to activate Weapons and Power-ups.

Does the gameplay contain any violent bloodshed?

Yes, blood is present in Zombie Last Castle 3’s gameplay.

Under what category can this game be categorized?

This game can be grouped under the Shooter category.

What type of tags are linked to this game?

The categories used for this game are 2players, castle, co-op, multiplayer, upgrade, weapons, zombie.

Who is the studio behind the creation of this game?

The development studio credited with creating this game is RHM Interactive.

Does the game offer a mobile-optimized experience?

Zombie Last Castle 3 has a mobile-friendly version.

What development framework is used for this game?

The development of this game employs Construct 3 as the main platform or library.

What gender group is this game targeted towards?

This game appeals to Male players.

Is this game appropriate for all ages, or are there specific age groups it targets?

The primary age group that should play this game is Teens.

Is there any violence or cruel content in the game?

Yes, the game features some form of aggression or harm in Zombie Last Castle 3.

Is this game designed with kids in mind?

No, Zombie Last Castle 3 is not designed for kids and their safety.
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